Assignment: Reflection is a feature that is often used in design patterns such as the Factory design pattern. Write a short C# program that uses reflection as demonstrated in the textbook. Use the system.reflection namespace to gather information about your program and display that information back to the user of the program. For example, create a class with some properties and methods. Use reflection to identify the properties and methods in the class. Should you add a class to use reflection on, design your own class. Typical classes found in the textbook (such as animals, cars, and shapes) will not be acceptable.
This program may be a console application or a Windows Forms application. No matter whether you choose to develop a Windows Forms application or a console application, be sure the interface is professional looking and intuitive to use for the novice end user.
Include identifying information in the form of block comments at the top of each class in the project (programmer name, date, program description). Include adequate comments throughout the program, utilize meaningful names for controls, variables, fields, and forms. Include white space for readability purposes in the code. Refer to the Individual Assignment grading form to view grading criteria.